Because of technical challenges and concerns … Read more. Terms and Conditions. EA User Agreement. System Requirements. You're offline Origin is in offline mode. Go Online reconnecting. At every step player will be given hints to proceed in the game further. The game is truly strategical with some nice sound effects. There is another game that you may like to play is called command and conquer red alert 3. Download it free from our website. You can also download command conquer 4 tiberian twilight and command and conquer 3 tiberium wars these are the best game from this series.
It is a full and complete game. Just download and start playing it. We have provided direct link full setup of the game. Kane's Wrath. There are a number of maps also available in the game. Where if some two forces come across each other a fight can take place between those groups. This is a game where player can fight alone as a leader.
It is very nicely graphically represented than the previous version. Take command in an all new global conquest mode. Map out your strategies on the planetary level and wage all-out war on the ground. Live Action Videos are back! Introduction of new Epic-Units — Devastate the battlefield with the immense firepower of all-new Epic-units.
Customize your Epic-Units mid-battle via garrisoning and upgrades. Position these units in the strategic, global conquest mode then lay siege to your enemy at the tactical, battle level. Take Command of a Whole New Army — With the introduction of new units, structures, and abilities to each of the three factions, the Tiberium Wars will never be the same. Conquer your enemies with new units on both land and air.
Specialized Sub-factions — Play to your strengths with six unique sub-factions, each equipped with their own exclusive units, powers, and upgrades. Utilize the sub-faction of your choice to fully take advantage and compliment your play style.
See all. View all. Click here to see them. Customer reviews. Overall Reviews:. The game opens on a map of the world, with cities as the points of tactical consideration. These cities provide resources for all three factions in different ways, and each faction starts with a few bases placed onto the map.
These bases have a ring of influence, which grows as the base levels. A city within your ring generates resources for you, based on what's going on in that city.
GDI want cities happy, and gain the most currency from smiley townsfolk. Pie Nod will gain nothing from a civilly obedient town, and must keep towns under their influence in turmoil if they're to reap profit from them. The Serin don't care about how happy the people are because that doesn't affect how tasty they are.
They sap the population lot each city with each turn, but gain credits from them regardless of unrest giving them la different tactical approach to the world map, and one that's excellently balanced. Affecting the state of the world map is done by assembling strike forces. A strike force is limited by your cash reserves, tech level, and a standard size limit and usually consist of an MCV and several groups of troops.
You can use them to set up a base, extending your influence over more cities, or launch attacks on enemy bases - using the specialist base-damaging Ion Cannon, for example. Or you could opt to hobble your enemy's resources with a Media Blitz, to lower unrest in Nod-controlled cities. However, when your strike forces meet with the enemy, be they other forces or bases, you can either auto resolve or fight it out in real time.
Your strike forces can be customised or launched in preset configurations, and auto resolutions are calculated in a reasonably predictable and realistic way, to the point that two bombers can obliterate a strike force if it hasn't got any anti-aircraft units.
0コメント