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The Wolf Clan Sourcebook reveals the history, culture, and military capabilities of the Wolves, one of the premier Clans. A must for any BattleTech fan. Davion planned to lure a couple Kurita regiments onto Galtor with rumors of a newly discovered Star League storehouse and then ambush the Kurita forces with his own secret reinforcements. Everything went according to plan until five rgiments landed and Davion engineers discovered a real Star League installation. Soon Davion units were fighting for their very existence.

This BattleForce scenario set includes a detailed history of the three-month campaign, orders of battle for the units involved and eight scenarios that recreate the pivotal battles. The Clans From beyond known space come the Clans…hightech barbarians bring war and destruction to the Inner Sphere.

The Jade Falcons were one of the fiercest and most brutal of these Clans. Preying on the Federated Commonwealth, they mercilessly slaughtered its defending forces. The most successful of the Jade Falcons forces were the Falcon Guards. Led by Star Colonel Adler Malthus, the guards amassed an incredible string of victories. Their fate was to end up buried under tons of rock, entombed forever by Leftenant Kai Allard, giving the Federated Commonwealth its first victory over the Clans.

This scenario pack recreats the battles for Twycross, with 15 BattleTech scenarios and 1 BattleForce scenario, following the Falcon Guaards from their greatest success to their final stand. The Future of Warfare! The year is and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer their neighbors and re-establish the long-lost Star League. Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight every where from premier border worlds to the back waters of beyond.

When in the hands of an experienced field commander, even a BattleMech must be leery when facing a company of tanks. This revised edition of the original Technical Readout: features the most common military vehicles of the Succession Wars. Additionally, this volume contains nineteen vehicles, aerospace fighters, DropShips and JumpShips mentioned in the fictional context of the BattleTech universe but never before presented in a technical readout. In this ongoing conflict, the mercenary soldier has ample opportunity to seek his fortune under the banner of one of the Great Houses—a career fraught with danger but rich in potential rewards.

Commentary and views on the Succession Wars mercenary provide a solid background for gamers who need to learn the basics of the business of war, while game rules translate these ideas into simple systems for creating a merc outfit, finding and signing with employers, and resolving ane entire military campaign.

Pirate or Merc? Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that capitivate the common man. But for every top, there is a bottom. Kraken Unleashed. Life hard exists at all!

Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present. Shift Into High Gear! Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day.

Maximum Tech is packed with dozens of Level Three optional rules, including new weapons and equipment for Inner Sphere anc Clan forces; expanded rules for vehicles and infantry; double-bline rules; revised and expanded artillery rules; and much more!

This revised edition of Maximum Tech has been updated for use with the BattleTech Master Rules as well as incorporating the units presented in the Technical Readout: and Record Sheets: into the Battle Value units table. For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the A Foul Wind Blows! First Succession War.

Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds.

The true battle has only just begun…. This is by far my favorite method. It comes with many advanced options and the app itself is quite powerful. You can see it as a FFmpeg equivalent, but mostly for image files. To install ImageMagick in Ubuntu, run the following command:.

You can buy these in bulk in the office supply section of your local department store, and can get them in assorted colors, which is useful at the table. Next, on the front size of the pawn, pinch the "handle" of the binder clip near where it is attached, as shown in the second image above -- the end of the clip should come out of the binder clip, allowing you to remove it.

Since we don't have art on the back of our pawns, we usually leave the other handle on, and simply fold it up behind the pawn, though you can also remove it. This provides a nice stable base for your pawn!

I keep the handle you removed, and put it in the kit for the player; they will need it if they want to remove the pawn from the base or change out the pawn. I have simple initiative tents I use to hang over the top of my DM screen, which I can swap around to correspond to initiative order or marching order. On the player side is a banner with their name, and a character portrait. On my side is critical information I need for the game. You can buy fancy dry-erase initiative cards, but these I can customize and print, and then make them "dry-erase" for our game needs.

I designed these based on ones I had seen search the web for "character trackers" or "initiative tents" and you'll find lots of exmples. They work well for how we play at my table; you may find you need less or more information, so experiment and try designing your own!

If you printed off the artwork prepared in Step 3 above, all that should be left is the Initiative Tent, with the artwork on one end and some blank spaces for game information on the other end.

Cut out the intitative tent, and fold it along the center line. The tape is almost exactly the width of the initiative tents on purpose. Cut a length of tape as long as the tent, and lay it on the table sticky side up.

Take the initiative tent, and put it face down on the sticky side of the tape, lining up the long edge on the tape edge 3rd image above Fold the tape ends over the initiative tent; this will protect it and make it a bit more durable. Crease the tent on the center dotted line; I usually add extra pressure with a pen or the edge of my ruler to make the crease hold. The tape doesn't always like to hold the fold, so sometime I have to score it with an exacto knife so it hangs on my DM screen correctly.

Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.

Here is a sample of a page from a watermarked title:. File Last Updated:. Publisher Average Rating. See All Reviews. See all titles Need help? Common Questions FAQ. Submit Suggestion. Contact us. My Library. Affiliate System. Create Content for your Favorite Games. About Us. Privacy Policy. Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. These products were created by scanning an original printed edition. Dice Towers Die Legenden v A wise cleric who calls upon the power of the gods to heal your allies and burn enemies with sacred fire?

From pahtfinder to game pawns to simply stated rules, this box is the ideal entry point to the world of Pathfinder. Home Recent Additions Welcome Wiki. Alle Preise verstehen sich inklusive gesetzlicher Mehrwertsteuer und zzgl. I know that Bloodied is a 4E term, but it is still helpful for a GM to know when a character is below half hit points.

Four cultures that can be used with orcs explained.



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